I discovered my passion for writing in the third grade. While other kids brought their favorite doll, pet lizard, or coolest toy to show-and-tell, I read stories I had written. It wasn't until my senior year in high school that I became serious about my writing.
+ more bio informationMy first experience as a game programmer involved my dad and I sitting down at our family's Commodore 64 and typing in line after line of Machine Language Code. In high school, I programmed a game in BASIC that involved a stick figure that could move vertically on the screen while shooting a "laser beam" at a "wall" he was t... More..
The publishing world, much like Hollywood, tends to play it safe. When a book becomes a bestseller, not only does the publisher seek to squeeze more of the same out of the author, but competitors hungrily hunt for stories of a similar vein. This behavior results in a flood of overworked settings and bland clones. But it does... More..
Dungeons & Dragons is the grandfather of roleplaying games (RPGs), and enjoys a place in the consciousness of pop culture. However, for all its notoriety, D&D has yet to become a staple during family game nights. Anybody could tell you how to play Monopoly, but you would be hard-pressed to get as coherent a response from the... More..
Independent game developers are the epitome of the entrepreneurial spirit, striking out on their own with out the backing (or interference) of a publisher. Most independent developers are a one-man studio, and their resources are limited to the few hours a week that aren't already devoted to their family or paying the bills.... More..
Making big money is not the reason most people consider becoming an independent game developer. Unfortunately, a passion to create the kind of game you want to play won't put food on the table, or keep your significant other from complaining about all the time you don't spend with them after getting home from the day job. If... More..
Kameron M. Franklin
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