I'm a 33 year old public servant living in Australia. I have a BA (Hons) from the Australian National University. I'm married and have 5 children. I am immensely curious and have a seemingly unquenchable desire for information on a multitude of diverse subjects. As a consequence of this I have amassed a large collection of information on topics as diverse as: Accelerated learning, Vedic maths, Lock picking, Card manipulation, Ventriloquism, Unexplained phenomena, Ceremonial magick, NLP, Kung fu styles, Survivalist information, etc. I tend to collect information on whatever takes my fancy at any given moment. There is always something new to discover and I believe that some of the information I collect is bound to come in useful one day!
My passion is ...
Learning new things.
My childhood ambition ...
To be a psychologist.
My favorite memory ...
The day I got married.
My first job ...
House cleaner.
My best moment ...
The birth of my children
My inspiration ...
Ordinary life.
With the increasing popularity of computer games many people are becoming interested in the possibility of actually making a game. For many, this will remain an unfulfilled dream because they lack the knowledge of where to start. In this article I will examine the range of options that are available to the beginning game maker. Games were traditionally created using a programming language. One of the earliest first person shooters (FPS), Wolfenstein 3D, was coded with the programming language C. Most games that have been produced since then have been written in either C or C++. These progr...
More..Brandon Whitton
Queanbeyan, New South Wales AU
Member since: December 2007
Articles Written: 7
Writers Invited: 1