The one thing that stops your campaign from becoming a series of unconnected sessions is the device known as the hook. In the same way that a book is more that a series of eventful yet stand alone chapters and a song is mo...read more
by Marc Quaglia
One of the hardest, and yet most rewarding, aspects of being a Game Master is running your own campaigns. Sure, it takes talent and skill to run a good adventure from a module... no matter how well-laid out the scenarios a...read more
There are a few tips and general rules of thumb that will help when trying to brainstorm up a plot for your role players. As the master of the game it is upon you to use your freedom to devise the best plot possible. All t...read more
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