i.e. 2 change directions = no change. 2 miss-a-go = skip 2 players.
When any "9" card is played then everyone must slam there hands on top of the played "9" card ... and the last person to do so (i.e. 'the hand at the top') must pick up 2 cards.
When any one of the "0" cards are played then everyone must pass their hand to the adjacent person in the direction of play.
The 4 blank "uno" cards can be anything you want - "green 0", "red 9", "+4" etc. The blank Uno card obviously can be used to but-in at anytime, or be played alongside your other (identical) card(s) at your turn - as long as they are identical. (Playing 2 "+4"s, and one "Uno" card is always funny, etc. (You have go to hope the next person doesn't change the direction and on there next go play a "0", or an "Uno" card being used as a "0"!)
If you go out of sequence, lose track if it is your go, pick up too many / too few cards, THEN you must pick up 2 cards. If you claim someone has done something wrong, but they haven't THEN you must pick up 2 cards! If someone just takes too long, they have to pick up 2 cards. If you don't specify the colour when playing a "change colour" or "+4" card, then you must pick up 2 cards.
You can NOT put a "green +2" on a "yellow +2" - it is not the same colour!
You can NOT put a "+4" on any "+2" - it is not the same 'number'!
The winner is the one who gets rid of all their cards first, and then everyone "counts" their remaining cards (as in the usual game). The game stops when the first player gets to 501, and the one with the lowest score wins!
If someone wins 3 games in a row then they can subtract 50 points from their own score, OR add 50 points to any other players score.
Learn more about this author, D Watkins.
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