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Roleplaying games for comic relief

bubbling black water to the tower proper, looks weathered and unsteady - this naturally then would be the time for the plate-mail clad Dwarf to make a prodigious leap to the tower. Failing that, as he did, this would instead be the time for him to crash bodily through the rotten timbers and plummet dozens of feet into the rancid murk below, requiring his companions to lower a rope to pull him out, as he patted himself on the back for taking the risk and sparing his friends the danger.



No longer would this holy warrior skulk around in dark corners, giving Evil the satisfaction of waiting for someone to "check for traps", this warrior strode bravely into darkened corridors, hundreds of feet below ground, heedlessly kicking in thick doors leading to unknown chambers, filled with chittering and slithering noises. An inspired tumble between the legs of the ogre, and a failed roll accompanying the action, would find the Paladin played like a croquet ball by the hulking ogre as he slammed the short-statured hero into the next room with his massive gnarled two-handed club. Granite hammer in one hand, shield in the other, crossbow bolts sticking out of his breastplate, the Paladin would charge zealously into teeming masses of kobolds and gnolls, plate armor glinting in flickering torchlight - sometimes he would even emerge from these battles still conscious (though not often).



But there are more ways than bumbling, to get a bit of comedy relief in a game. Sometimes it just takes a quirk for an otherwise competent character, even if the quirk is not-so realistic to the setting. The keen-eyed Elven Archeress, respected among the party for her skill with a bow, when asked if she was ready for the upcoming battle, replied in a bubbly tone, "Like, duh - fer sure!" Some players consider it a mark of success for their fellow players to beg, or better yet, threaten them, to NOT play "so much" in character. The Valley Girl Elf Archer was surely one such time that would count toward this end.



"Mama Cici" proved that you could be both competent AND a bumbler AND realistic, and still provide some comic relief, in the way of pure normalcy. The overweight middle-aged cook and mother of four joined the adventuring party, armed only with her good dishes (including her trusty iron skillet), determination and homespun wisdom handed down to her from her Grandmammy. Borrowing a little from 90s telephone psychic "Miss Cleo", Touched by an Angel's Della Reese, Martin Lawrence's "Big Mama" and 70's sitcom star Esther Rolle, Mama Cici could dispense cautionary tales and advice at the drop of a hat, but her lack of skills in "Ride Horse" and "Fight" really proved to be disadvantages on a cross-country adventure.



As for the Halfling Pit-Fighter and seven foot tall barbarian professional wrestler, perhaps they would be best left forgotten...

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Below are the top articles rated and ranked by Helium members on:

Roleplaying games for comic relief

  • 1 of 5

    by Roran

    Ah, roleplaying. The stereotype consists of D&D nerds dressed up as their characters (known as cosplaying, or, if you cross-dress

    read more

  • 2 of 5

    by Henry C. Gernhardt III

    There have been, over the years, some wonderful comic relief roleplaying games. We have seen such things as a planetary

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  • 3 of 5

    by Garrett Crowe

    Speaking as a former standup comic, life is funny. The world is funny. When I sat down to write a comedy bit, I looked no

    read more

  • 4 of 5

    by Jason Patterson

    The idea of using role-playing games for comic relief applies not just to games that are already intended for comic relief,

    read more

  • 5 of 5

    by Tad Wesley

    The best role playing game system designed for comic relief is called HOL. HOL stands for Human Occupied Landfill, and it's

    read more

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