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Dipping my toes into the surface of the "Depths of Peril," I made my selections of which class my character would be from the four choices of Warrior, Mage, Rouge, and Priest, and the difficulty level of the game, which can be manipulated extensively for varying levels of game play.
Feeling experienced enough at RPG's, I upped the level of difficulty a bit, and I was off, starting in a town with my level one Rouge. I wandered around the town without looking at any of the tutorial or hints, and soon realized there was a lot going on in the game, and I should probably learn what the crystals did and whom these other characters wandering around were. Thankfully, there is a tutor who teaches you the elements of the game as the first few quests you take on.
The game has the traditional elements of a RPG, leveling your characters up by fighting monsters and completing quests. It also merges this game play with a covenant system, placing your covenant in competition with the other (up to) 6 teams in the game. Fighting, questing, trading, and all out war ensues.
And as a bonus, it's set up a lot like Diablo II. The fighting and leveling systems of the game are very similar to Diablo's, with everything a Hack n' Slash battle system should have. Be sure to have your shortcuts memorized, because battles are quick and dirty! And as you level up, you get points to spend on skills (Magic Attacks, for example) and stats (Strength, Dexterity, etc.)
Now of course, the game isn't without any flaws. The graphics aren't anything outstanding, but they won't make you turn your head, and the game play generally makes up for the imperfect graphics.
The plot of the game isn't exactly well developed, and it really lacks a sufficient story line. The quests suffer the same, with pretty generic goals of collecting items or killing a certain number of monsters, without any in-depth background.
The sound of the game is mostly made up of everyday background noises while adventuring in the town and outside, which is mostly satisfactory, giving the game a greater sense of realism.
But overall, the game is definitely a purchasable game. If you're a fan of Diablo style RPGs, have a soft spot for independent games, or have been disappointed by recent mainstream releases, this game is a sure bet to keep you content for hours of game play, and even has a good amount of replay value.
4/5 Overall Rating for Depths Of Peril
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The "Depths of Peril" lacks depth. To its credit, I did sit and play the full two hours of demo time, so it is at least playable.
Dipping my toes into the surface of the "Depths of Peril," I made my selections of which class my character would be from
Depths of Peril, an RPG game by Soldak Entertainment, Inc, was developed in 2004 by Steven Peeler. (Official WebSite)
Entering
by Pola Kay
While I generally love RPG and strategy games, Depths of Peril turned out a little bit disappointing. The general idea behind
Multi-player-like game play and fast load times make for a worthy although pricey offering of Soldak Entertainment's Depths
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