then the drops are equally shared amongst the party, so that everyone in the group comes out of the mission or quest having the same amount of gold and items.
The items are separated into several categories:
Quest Items. Items you need to do quests (sort of obvious there)
Drops. Gold, useless items such as necklaces, legs, potato's etc.
White weapons. Basic level weapons most often not maximum damage and never with any good modifications.
Blue weapons: Often worth a lot of gold but rarely good for use anywhere other than the merchant.
Purple weapons: These weapons can often have a perfect modification on them that can be salvaged if you have the appropriate salvage kit.
Gold weapons: Perfect or close to perfect weapons that don't usually need too much modification to be a powerful aid to you.
Green weapons or Greens': Are weapons that have 3 perfect modifications. These are often the most sought after weapons in the game.
Runes: Sub-categorized into blue, purple and gold runes. Blue being the lowest level, purple being major runes and gold being perfect runes.
Elitism is rife in this game, as with any game, people that think they are superior players and feel they need to show the world that they have been around the block a few times. This leads to some players having severe problems with newbie's or inexperienced players. Often referring to them as 'noobs' or leaving the party altogether rather than help out the young or new as they should. This is one of the things that puts me off this game.
Replayability, the game has a system brought in a year or so ago now that incorporates your in game time and experiences into a system called 'Titles'. To get a title you have to accomplish some feat, which is often very easy to do, such as explore the continent to 60%. This makes the game interesting as you end up having completed the game and killed the end bosses but still with a wealth of titles in your title track to complete. To max out the title tracks would take an insane amount of time. If you are someone that feels you have started a title and should really finish it then be prepared to have to win the Hall of Hero's 100000 times, explore all three continents to 100%, complete all the missions and their associated bonuses, complete every quest, get every armor, identify thousands of items and unlock hundreds of chests.
PvP is a big part of Guild Wars and as such is catered for more than adequately with a whole ring of islands dedicated to Player versus Player combat and various modes of play. The most prestigious is the Hall of Hero's, a place where only the strongest team can survive against other teams, all attempting to claim the Hall of Hero's for their continent. There is a system that depends on which of the continents holds the Hall of Hero's it is the opening of elite areas called The Fissure or Woe and The Underworld. These areas are where you get the most lucrative and decorative armour and the highest end weapons and most expensive and rare item drops.
Guilds are places where you can trade, play other guilds for championship points (yet another title track) and otherwise mingle with your friends and/or rivals. They cater for all sorts of people, whether they prefer PvP, PvE (Player versus Environment) or anything else you can imagine.
Overall is this game worth it? I mean after all you have just read a review about it from someone that plays the game and that's what you want to know right?
If you like high adventure, average graphics, good game-play and replayability then this is the game for you. But don't get addicted to it whatever you do. Being the best isn't worth dumping your boy/girlfriend or not going out with friends for.
Learn more about this author, Alex Haworth.
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