Where Knowledge Rules

Home:

Hobbies & Games

Get a Widget for this title

Monopoly: House rules and variations

place their card in the middle of the board when they used their die change. And when they land or pass go they'd be able to collect it again with their passing Go money; or in place of receiving Go money- your choice. So you'd have two things to look forward to getting when passing Go and one more thing to gripe about when being sent to jail (missing being able to collect your tab if you had already used it before being sent to jail) - and, as an added little bonus, since many people like the $400 when landing on Go rule - instead of getting extra cash you could offer the optional "house rule" of getting an extra die change card that round. Maybe Free Parking could also be implemented to offer some sort of bonus like this as well. Maybe Free Parking would win you any tabs that might be in the middle of the board when you land there although that would prolly be too much power to give someone for landing there. You could just have two tabs be given.

Now you could either have it be that you only have one die change card in the game (except for maybe the option of winning the other one by landing on Go or Free Parking) and if you didn't use it going around the board then you wasted the opportunity. OR you could have it so that every time you pass Go you get one die change card with your passing Go money - another part of your salary - and so here is where another opportunity for strategy comes into play. You can hoard all your change die cards for later in the game when you want to have more opportunities for dodging peoples' rents OR you could use them up in the beginning of the game in the hopes of grabbing up more choice properties. The difficulty would be in striking a good balance. Landing on Go or Free Parking would win you an extra one. And since you'd be able to collect them, you could have the option of being able to change both numbers if you got doubles of your number. If you roll non-doubles and you change the number so that the two die now mirror each other - than it counts as doubles. If you roll doubles and you change one or two of the numbers and it's no longer doubles after changing than it's not doubles anymore. One last thing. The option of buying dice changing cards. You could sell them to other players or you could buy them from the bank. Maybe add a Community Chest and a Chance card that awarded one. I haven't tested any of these ideas out so plenty of play-testing and variations on these ideas would need to be tried to determine whether they would make the game for fun or interesting. I am just laying out some ideas for a more interesting, fun destiny controlling monopoly game experience!

Gee willikers, maybe I'll make my own monopoly game based on my crazy dice rules! :-D

Learn more about this author, Jason Root.
Contact this writer Click here to send this author comments or questions.


Below are the top articles rated and ranked by Helium members on:

Monopoly: House rules and variations

  • 1 of 10

    by Patrick Sills

    In the early 1970's, I was around the age my daughter is now. At my house, Friday night became Monopoly night. My parents

    read more

  • 2 of 10

    by Casey Cavender

    Many of the world's greatest real estate tycoons say that as children, they frequently played Monopoly, and list it among

    read more

  • 3 of 10

    by Kat Apf

    My father loved games. He loved Scrabble, Gin Rummy and he'd even play endless games of War with all five of us kids.

    read more

  • 4 of 10

    by Penelope Anne Trick

    Monopoly has long been a complicated, rule filled endeavor. I believe we solved that as children in Pasadena in the 1970's.

    read more

  • 5 of 10

    by Danielle Friedl

    It wasn't until I received the latest version of Monopoly with the nifty electronic device that counted your money for you

    read more

View All Articles on:
Monopoly: House rules and variations

Add your voice

Know something about Monopoly: House rules and variations?
We want to hear your view. Write_penWrite now!

Helium Debate

Cast your vote!

Is chess a waste of time and intelligence?

Click for your side.

178268

Featured Partner

Concepts4Charity Inc.

Concepts4Charity has partnered with Helium, giving you the chance to write for a cause. Browse Concepts4Charity ...more

What is Helium? | Buy Web Content | Contact Us | Privacy | User agreement | DMCA | User Tools | Help | Community | Helium’s Official Blog | Link to Helium

Helium, Inc.
200 Brickstone Square Andover, MA 01810 USA