3s and 4s would interchangeable. HOWEVER, if you were to choose 5 or 2 as your number to change throughout the game you'd get to alter them up or down giving you more power when those numbers appear in a roll, since those two numbers would appear half as often. So if you picked 2 to be your number used for the entire game, it could be changed to a 1 or a 3 on your turn. Or if you picked 5 it could be a 4 or a 6. Of course, you wouldn't have to alter it. Only if you saw it in your best interest to do so. So let's say you are just visiting jail (a common place to be as there are many ways to be sent to jail and you always have to move from jail eventually) and there are three opponent houses on each Orange property. Your chosen number to change for the entire game is 4 and you roll the dice and a 4 and a 5 show up for a total of 9. In regular monopoly this would put you on New York Ave for a rent due of $600. But with my silly contraption you can keep the 4 as is or you can make it a 3 for a roll total of 8. Neither option is gonna get you out of trouble, but at least you'll have the option of choosing Tennessee over New York for a rent due of $550, a savings of $50. With these dice rules, the community and chance cards would be cycled through quicker in the latter stages of the game as people would prolly be choosing to land on them more to avoid high rents, meaning people would have to start paying attention to when the "Assessed for street repairs" or "Advance to Boardwalk" or "Pay Hospital $150" or any other number of places would be nearing the top of the pile giving savvy people the option of weighing whether it's better to pay $360 for street repairs over $250 rent for Indiana Avenue. If you pay only $250 you lose less money but the gap between you and your opponent will be $500 after paying him versus the $360 after you pay the bank the penalty. These rules, as silly and complicated as they seem, could perhaps make the game a little more interesting.
Now if there is concern that "the choose the die rule" would give players too much control over where they landed you could add a stipulation saying that you can only use the die change once per cycle around the board. Of course it would be too confusing to keep track of this. There's a simple solution, though. You could make little cards or tabs, color coded for each person. There would be two or three of each color, but only one would be dealt to each player at the beginning of the game. People then would
Below are the top articles rated and ranked by Helium members on:
In the early 1970's, I was around the age my daughter is now. At my house, Friday night became Monopoly night. My parents
Many of the world's greatest real estate tycoons say that as children, they frequently played Monopoly, and list it among
by Kat Apf
My father loved games. He loved Scrabble, Gin Rummy and he'd even play endless games of War with all five of us kids.
Monopoly has long been a complicated, rule filled endeavor. I believe we solved that as children in Pasadena in the 1970's.
It wasn't until I received the latest version of Monopoly with the nifty electronic device that counted your money for you
View All Articles on:
Monopoly: House rules and variations
Add your voice
Know something about Monopoly: House rules and variations?
We want to hear your view.
Write now!
Cast your vote!
Click for your side.
Featured Partner
Appleseed, a nonprofit network of 16 public interest justice centers in the United States and Mexico, uncovers and co...more
hide