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Created on: May 31, 2010 Last Updated: June 01, 2010
I honestly like horror movies, in fact, when they are done correctly; they’re probably one of my favorite genre out there. It’s unfortunate that the genre has turned into over-violent nonsense. For some reason people tend to equate horror with the amount of blood on the screen. While blood and gore does have a place in horror, it is essential to know when and how to use it correctly, and that is the problem with many films today. Film makers forget what really makes a horror movie, and it’s not blood and violence, it’s the story and timing. Sometimes less, makes a violent scene seem more realistic, thus invoking a stronger reaction from the audience.
I have noticed that I found that video games are often more times scarier then movies, in fact, very rarely has a movie made me jump or shocked me like many games have. I began to wonder why this was, and came to the conclusion that it is because a video game has a different level of drawing the player/viewer into its world. The game forces you to interact with characters so you become part of the horror. The same can be done in films if time is taken to work on the story and characters. So many horror movies feature stereotypical “fodder” characters that really serve no purpose but to die. In return, you have a boring main character. Even if you have the most amazing main character ever created for a horror story, without interesting g characters for him/her/it to interact with, the main character becomes just as banal.
This is probably another reason for all the remakes of horror movies we keep seeing. By using a plot viewers are already familiar with and accepted, spoils the movie in a way. This is because they have seen this situation before, thus you the audience is less likely to jump or be scared at any point of the movie. Yet at the same time, you are almost guaranteed that people will go see this movie, if people liked the original, or even heard of the movie, they will relate it to the original, and are far more likely to see it in theater, which means more money for the producing company.
Money is all it all boils down to now. For example, the first Saw movie was very well done; there was just something about that movie that made you feel it could happen to you. Now you have 5 more terrible sequels. Movies like that are guaranteed to sell, so even if the original director/writer drops the project, someone will pick it up. I can guarantee, we’ll be seeing
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