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Video game reviews: Doom 3

and how it's terribly important and must be done and then the lights go out.

Suddenly, a weird lighting thing appears with what looks like skulls flying away from it...

And the noises start...

Scary noises...

All of a sudden, the scientist turns into some kind of zombie creature and starts to attack you...

And all you've got is a torch. A torch and a gun. A torch and a gun and one arm seemingly, seeing as you can't shine the torch and aim the gun at the same time. That could be a problem what with the screams echoing around the now deserted research station and the emergency lighting making the walls and floors look as if they're covered in blood. Which, on closer inspection, it turns out to be. Bugger.

Aaaaaargh! I want my mummy!

Let's not beat about the bush here. Doom 3 is not a game for kids. It's bloody frightening. The starting levels are extremely dark, so much so that it's a game best played at night or with the curtains drawn otherwise you'll not see very much. There are good and bad points to this.

One of the negative points to the game being so dark is that you really can't appreciate properly how good the graphics are. Once again, id have done themselves proud with their 3D engine, but their designers have also gone to town in creating a believabl e looking futuristic off world colony (and their work is even better when you see the station after THE INCIDENT). On top of that, the various effects are also amazing. The lighting effects, in particular, are excellent and link well with the proper environment without looking out of place and everything casts the correct shadows with the inclusion of the now obligatory dynamic lighting effects. Let's face it, Doom 3 runs a brand new 3D engine, so it will be a treat to look at and play with, and is very scalable so that even if you're really close to the minimum recommended specification (as mentioned above), you'll still get a playable game.

Sound, again, is another good feature. As you walk around the levels, the sense of being in a haunted house is probably the best comparison to make when you hear the echoes of the screams, the mysterious voices etc. with no obvious source. Coupled with this, a lot of work has gone into the mechanical sounds as well such as the machinery and weapons sounds. The voice acting is excellent, and there's plenty of it. Not only are you taunted by your enemies throughout the game, but there are plenty of audio journals to find on your way through the game as well as cut-screen scenes.

Gameplay,


Below are the top articles rated and ranked by Helium members on:

Video game reviews: Doom 3

  • 1 of 5

    by Dean Lunz

    First Impressions ...

    My feeling as the game loaded for the first time was,... well,... giddy. This was a game that every

    read more

  • 2 of 5

    by The Duke

    Doom and its immediate sequel (the imaginatively named "Doom 2") are probably two of the best known games to have appeared

    read more

  • 3 of 5

    by Dave Franklin

    A BRIEF HISTORY OF THE END OF THE WORLD AS WE KNOW IT.

    Doom has been around in one form or another since 1993 when it first

    read more

  • 4 of 5

    by Bruce Bostwick

    Doom 3 is a game that was created for the Xbox, PC, Linux, and Mac. For this one, it is going to be focused squarely on the

    read more

  • 5 of 5

    by Ryan Coby

    I remember playing the first Doom, lights out and sound turned up, on my computer in my room when I was in high school. There

    read more

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