"Braids, Conjurer Adept," is a 2/2 blue human wizard printed as a rare for the Magic the Gathering expansion set known as "Planar Chaos." This is one of the legendary creatures printed in Planar Chaos that are alternate versions of legendary creatures printed in the expansion sets printed before Planar Chaos had come out. From the looks of Braids, Conjurer Adept, it is completely different from its main counterpart "Braids, Cabal Minion." Braids, Conjurer Adept is the polar opposite of Braids, Cabal Minion.
The converted mana cost of Braids, Conjurer Adept is four. You will need two blue mana and two colorless mana to play Braids, Conjurer Adept from your hand onto the battlefield. For what Braids, Conjurer Adept can do, the four mana is well worth it. Keep in mind that Braids, Conjurer Adept is a legendary creature and is subject to the "legendary rule." Should there be two cards on the battlefield named Braids, Conjurer Adept, they both get sent to the graveyard.
What does Braids, Conjurer Adept do in the first place?
Braids, Conjurer Adept is similar to cards such as "Hypergenesis" and "Gate to the Aether" for the most part. However, it is more similar to Hypergenesis. Hypergenesis is a green sorcery introduced in "Time Spiral." The casting cost is zero. However, it has three suspend counters on it. Once the time counters are gone, Hypergenesis kicks in.
Like Hypergenesis, Braids, Conjurer Adept allows players at the beginning of their respective upkeep steps to put an artifact, creature, or land card from his/her hand onto the battlefield. Unfortunately, it does not apply to enchantment spells and planeswalkers.
In a sense, it does help with mana acceleration because you could play two lands a turn. Being able to play two lands does help a lot. For the artifacts and creatures, you get to put them onto the battlefield without having to pay their respective mana costs. Being able to play cards without paying mana cost is pretty much a good thing.
This is the polar opposite of what Braids, Cabal Minion does. Braids, Cabal Minion forces each player to destroy a target land, artifact, creature, or enchantment s/he owns at the beginning of his/her upkeep.
However, using Braids, Cabal Minion is a double-edged sword. You risk helping out your opponent in the process. You certainly do not want to be giving your opponent the advantage. This could be useful in a free-for-all match. Due to the politics of a free-for-all match, opponents may keep Braids, Cabal Minion alive because they can get their stuff onto the battlefield enough. Overall, Braids, Cabal Minion has good acceleration. Just be careful on how you use the card.
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