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Magic the Gathering card analysis: Prowess of the Fair

by Elton Gahr

Created on: November 04, 2009

Unlike goblins which tend to have a great many disposable creatures in the elf tribe though most of the elves have some value beyond simply being able to attack and this leads to a small problem because they are generally small and easy to kill. Tokens have been the general solution for this, but this does very little to help the loss when a creature dies.

Prowess of the Fair is a uncommon enchantment from the Lorwyn expansion set magic the gathering. It costs one black and one colorless and reads "Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield."

This is valuable if you can put it out early in the game, but again the problem is that you do not want you creatures to die and you are unable to put out more tokens than the amount of cards you play, this makes for a card that is unlikely to put out as many tokens as the other generators from Lorwyn, but in some ways it is easier since all you have to do is put this card out and then not have to do anything.

One of the problems with this card is there is not a lot of extra to gain with this. It is generally going to do what it is meant to do but nothing else.

The biggest advantage is not really the tokens itself but the ability to keep the number of elves up longer and this is very useful for cards that either increase the power of elves, or those that have strength equal to the number of elves that you have in play and other things of the similar point.

In limited this card has a great amount of value if you are drafting elves because the extra creatures are going to give you considerably more valuable than in the others and in long creature battles where you are sometimes forced to double or triple block larger creatures and being able to get back some amount for that is of considerable value. It is also less likely that your opponent is going to have enchantment removal spells making this a long term problem without a solution in that format.

This is a simple card that is little more than an irritant but it is still likely to do more damage in a long game than most two casting cost cards and for that it is worth using.



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