"Forced Fruition" is a blue enchantment spell printed as a rare for the Magic the Gathering expansion set known as "Lorwyn." At first glance, Forced Fruition seems to be a very pointless card for the most part due to its ability. However, Forced Fruition can be an impressive card provided that you have other cards to compliment you for the most part. You can put this in a mono blue deck; but, it would take time before you get any use out of this. However, you could put this in a blue and black control deck. There are certain black cards that compliment the ability of Forced Fruition.
The converted mana cost of Forced Fruition is six. You will need two blue mana and four colorless mana to bring Forced Fruition from your hand and onto the battlefield. It is iffy on whether or not the casting cost is worth it. The thing is that six mana can be pretty pricey. Late in the game, it is rather pointless to be playing Forced Fruition. You would want to play Forced Fruition early in the game provided you have other cards on the battlefield. Keep in mind that Forced Fruition is an enchantment. Spells and abilities that affect enchantments will affect Forced Fruition.
What does Forced Fruition do in the first place?
Whenever an opponent casts a spell, that player draws seven cards. That is the simple explanation of the ability. However, that raises a major red flag. You do not want your opponents to be able to draw that many cards. It gives them the card advantage. For that reason, many may choose not to play Forced Fruition. However, you can use Forced Fruition to really mess up an opponent.
The ability alone indirectly forces opponents to "mill" their libraries unless they have something that ensures they have no maximum hand size. Still, it will cause their libraries to get smaller over time. For those that do not have anything to ensure there is no maximum hand size, they have to discard cards until they have seven left in hand. In this respect, it does make things very slow.
However, there are cards that can be used to supplement Forced Fruition. In a blue and black deck, you can use cards such as "Megrim," "Underworld Dreams," and "Wound Reflection."
Megrim deals two points to your opponents whenever they have to discard cards. With Forced Fruition, opponents inevitably will have to discard cards. For each card they discard, they suffer two points of damage from Megrim.
Underworld Dreams deals one point of damage whenever a card is drawn. When they have to draw cards via Forced Fruition, they will suffer seven points of damage via Underworld Dreams. It would be one point of damage for each card that is drawn. After a few turns, opponents will be without life points.
Wound Reflection doubles the amount of points of life lost by opponents. With Megrim and/or Underworld Dreams, opponents will lose lots of life via Forced Fruition. It is a good way to get rid of your opponents in a free for all match.
Overall, Forced Fruition seems to be a good card for the most part. In a blue and black deck, Forced Fruition is good with the right cards. In a matter of turns, you can decimate your opponents.
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