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| Online | 43% | 601 votes | Total: 1399 votes | |
| Tabletop | 57% | 798 votes |
Created on: June 14, 2009 Last Updated: June 15, 2009
Being a fan of Role-Playing, I have had my share of experiences both online and off. When the question of "Which is better, Tabletop Role-playing, or Online Role-Playing?" comes up, I always say the same thing. Simply put, both. Neither one or the other is "better." However, there are a few things to consider when deciding which you should choose.
First of which: Who are you playing with, and where are they located? Online takes the lead early here. While table-top requires everyone to be at a determined location, online allows you to play with your friends from anywhere in the world, as long as they have a computer. Another thing to take in to account, is the type of players you're with. If your buddy like to crunch numbers to maximize his character in every possible way, using a chat-log system (a messenger system would work) the DM, as well as (if the player and DM allow) the other characters to easily keep track, and can scroll back to make accurate quotes whenever any questions come up.
Which brings me to my next point. Tabletop is fun when you get to act your character out, or use body language to dramatize your Role-Playing, but when it comes to keeping track of everything, and remembering what people said or did, online wins in this area as well. Sure, you can use microphones and chatting programs like TeamSpeak or Ventrilo, but it doesn't take much time at all to simply type out your rolls, and a little info on what you did, for reference purposes. This is mainly aspects that help the DM, but also allows the players to remain involved, even if they need a quick break for whatever reason.
The next thing to focus on, is the resources you have readily available. The biggest advantage of online Role-Playing, is that everything you need, is just a few clicks away, and more often than not, for free. Tabletop requires a few things before you can properly (and some would say, fully enjoy) Role-Playing. Books, such as Rule Books, DM Guides, Monster Manuals, Class/Character Handbooks, etc. Dice, room to play, figurines, character sheets, etc. (And if you're like me, snacks.) Some people can get by without figurines, or a couple of other items, but most of the items are required to play at all. Again, online there are sites, and resources just clicks away, and maybe some searching.
So far, it seems that Tabletop is better for the mood, and good times with friends. However, online is winning in convenience and availability. This reinforces my first point.
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