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Created on: April 07, 2009
Gamers are a very hard group to please. I know because I am one of them. Making gamers happy is not always an easy task and if a developing company ruins its games, that can seriously damage their future.
First con of innovation in video games-is that you will not please everyone, sometimes you will be unable to please anyone at all. One bad game can make a serious dent in a companies future. Companies will stay in business, but whenever they release a new game, people tend to think it is going to be terrible.
Rare is a good example here. Banjo-Kazooie was a classic platformer on the Nintendo 64. Late last year a new title was released called "Banjo-Kazooie Nuts & Bolts". Rare decided to be innovative and create a vehicle building game, with plenty of racing and next to no platforming. Fans of the series hated this game and on the whole, it did very poorly. This is a result of innovation going badly. Now people no longer want to see another Banjo game unless it is a classic one.
Tom Clancy's: End War. When you think Tom Clancy you think high octane, guerrilla warfare. End War used some innovation in that, now, you control entire armies with nothing but voice commands. It was a good concept but failed to please some people. That game didn't do to badly, but yet again innovation struck.
Innovation is by no means a bad thing though. the more people that are innovative, the more others strive to do better and meet that bar, hopefully to raise it.
Before the Nintendo Wii was released, I saw a picture of the controllers for the very first time. I thought to myself, "This will never take off." What a fool I was. Nintendo produced the most innovative way to play games when the Wii was released. This worked incredibly well for them, selling millions of consoles world wide.
The innovation didn't stop with the console though, the games were like nothing anyone had ever seen. Suddenly now you have cooking simulation games and personal fitness games. Making games enjoyable to everyone was a smart move on Nintendo's part, in fact that is why it was called "Wii" as in "Wii play together".
Nintendo's winning streak didn't stop with the Wii. The handheld DS, now the DSi has gotten everyone into portable gaming. Brain games, cooking games, pet games it's all there with the interactiveness of the touch screen and the DSi's Internet connection and cameras. Who would have thought maths games and crossword puzzles would have taken off like they did?
While Nintendo was making great advancements
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