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| No | 61% | 3797 votes |
Created on: February 05, 2009
Although it may not be liked by many video game lovers, but violence in video games does contributes to real life violence to some extent. Nature of the person is the main factor, which will greatly determines how much the person will be influenced by violence in video games.
Audio visual events has more more powerful effects on our mind. Some of the ideas are deep set in subconscious minds. It is common that addicted gamers even dreams of the game and tries to correct the failures or mistakes. It is now requirement to go through simulation training for airplane or ship navigators. Even for car driving simulator training is a way to enhance one's skills. Similarly if shelling, throwing grenades, shooting, punching and similar offensives are practiced by video games, the skills are bound to improve. The difference is that the person may be come a flight or ship navigator later but shell, grenades or revolver may not be available unless the person is in specific professions.
There are numerous example of offenses that has been influenced from violence from video games. It happens more in younger generations. Under tremendous mental pressure, stress or a situation instigating revenge, the person will be greatly influenced by his experiences of video game violence to act inconsiderately in taking revenge or to relieve the cause of stress. It is true that similar reactions may be expressed by the persons not habituated to video games but the chances are greater for addicted video gamers.
We have noticed that kids are enacting the scenes of shooting or punching soon after watching a movie or video games which contains violence. They try to enact some abnormal adventurous activities seen on TV shows endangering their own or other's life. Adventurous thoughts or ideas stimulates minds of younger generation greatly and there are numerous examples of offensive violence are carried out by them innocently, which was not really meant for. Violence in video game is one of such inspiration that leads youngster to do something noticeable or exceptional.
Video game software manufacturers are doing their business by creating new adventurous ideas, which mostly contains violence. They are not much concerned with what is the effect on mindset of the game players, but more concerned with that how much money they are making out of it. For most of the video gamers hitting target or doing the damages are a great success and makes them over joyous. Not all but some of the gamers real life will be greatly influenced by the violence that they are visualizing and feeling in everyday video games.
If we can not stop making video game with violence or offenses, we should monitor such video game players for changes in their behavior or attitude enabling to take corrective/preventing actions from happening something wrong.
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