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Video game reviews: Mirror's Edge

by Alex Ramirez

Created on: December 03, 2008

EA Games and DICE are at it again making one of the most glossy and innovative games of the year with Mirror's Edge. Mirror's Edge is a first person platformer takes the parkour style antics of the Prince of Persia series and puts them into a first person perspective. The result is something that is completely new to the game and many people will embrace due to its unique nature.




To help Mirror's Edge stand out as a truly unique game DICE choose to give the game a very unique look. Everything shines and glistens in the sunlight and it really feels like you are in a very surreal world. At first the city appears to look very similar but it actually features quite a bit of detail to it, however, a lot of the objects, while detailed, get overused too much. There's no denying it's a very gorgeous game with its mix of bright colors and detailed objects, but it is a bit overwhelming at times. The sun reflects too heavily off of windows, which hampers your line of sight, and nearly always results in a very frustrating death.




The character models in Mirror's Edge are about average and some very simple animations accompany them. To help tie the "Mirror's Edge look" DICE also decided to use PowerPoint presentations as their cut scenes. Well, they may not be that bad, but there is no denying that they could probably be made using the software. As you can guess, there isn't a whole lot these type of cut scenes, when not executed to perfected, can do to help move the story along. I think my biggest complaint with the cut scenes was just the irony it brought with them. The game did a great job of creating some of the intense moments I have ever played in a game, yet it also made some of the most forgettable and boring cut scenes I've ever seen in a game before.




The characters do feature some fairly decent voice-acting considering the material they have to work with, but it's really nothing that will just overwhelm you. The sound effects, however, are extremely impressive, but are used a very limited manner. The wind rushing by your face, the sound of you successfully tucking-and-rolling after a long jump, or the sound of you crashing through a closed door always lights up the atmosphere with a burst of noise, but even though these moments happen frequently, there just aren't enough different situations that evoke these great sounds. After all, even the greatest of songs get old after a while if it's the only thing you listen to.






What will be drawing people to the game, however,

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