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Video game reviews: Fable (Xbox)

by Branden Barrett

Created on: November 19, 2008

Hype.

It inevitably entangles us in every single aspect in the confinement of the gaming world. It is usually triggered by droughts of quality games on a system or just an orgasmic display of an incredibly innovative looking title. Now Fable never really struck a chord with me as it did with the endless stream of X-Box fans salivating over its upcoming release. However, as time grew on the excitement pulled me in as well, as I was hearing of a game whose freedom would possibly rival Morrowind's. Endless worlds of exploration, enormous amounts of customization, and a free-flowing time system with endless things to do seemed too good to be true. Unfortunately that is not what I found in my venture throughout the world of Albion. Though it is a creative and well approached game in its own right, it seems that over time, it failed to reach its heightened destination.

From my understanding, the creator of the game, Peter Molyneux, had to apologize to everyone on the disappointing outcome of the game. Regularly, I would propose that this announcement be a totally ridiculous and unnecessary action, but for the promises he made, he kind of had it coming. Now I am not putting all the blame on him, as I know how time constraints work, and I thought people just up and took it out of proportion. I could name a list of games that hype threw way out of expectation, but I won't. Now being an understanding fellow, I can see that late in development, he was not going for that "blown away" feeling. Instead more of a well rounded, well-done system was in order. I would say that it does do what it set out to do, but definitely leaves a lot to be desired.

Now with such a strong forthcoming to this supposed legend of a role playing game, the story must be something immerse right? Well, you play a boy living in a quaint little village, doing chores and errands to stay out of trouble. Finding lost toys for a little girl, beating up on a bully, and working to get some allowance money for a gift, ah the simple life. Well, joy shortly turns to hell as a group of bandits come in and annihilate your entire village. You are saved by a mysterious man and taken in to live in a prospering guild of heroes. In short, you must grow strong and try to gain renown and fame as you play the hero in a quest for vengeance. I'd say that is pretty cliched wouldn't you? Though it is a plot that has been used many times before and is pretty easy to follow, it puts you in the setting for a game that is all

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