There are 19 articles on this title. You are reading the article ranked and rated #2 by Helium's members.
that are relevant to girls', such as fashion.
This gender labelling could arguably have a negative impact on children's futures, since girls restricted to using solely toys labelled as being made for them would not only be deprived of the experience of interacting with toys that resembled adult technology, but would actually feel reluctant to manipulate this technology in future because it resembled toys that were labelled as not being for them. In a world where technology plays an increasingly significant role, the labelling of most forms of technology as male' in young children's minds cannot be seen as a positive step towards gender equality.
It has been shown that playing with technology is a very good way to build computer literacy, and children develop key skills in computer literacy by playing with technology. Video games can help girls catch up with boys in the development of visual-spatial skills, at which boys in general tend to be naturally better. Videogames are increasingly becoming an entry point for interacting with technology, and to lock that door to girls through making them feel that it is inappropriate to play is putting them at a serious disadvantage.
Studies have shown that technology plays a much more central role in the social lives of boys than of girls. Young men often to construct their friendships around technological activities much as they do around sport, and these activities mediate their social interactions. In other words, such activities act as a buffer for young men, through which they are allowed to connect with each other. Since the consumer market for technology is predominantly male, it is hardly surprising to find that the videogames industry has also traditionally targeted the male market and has made products to appeal specifically to them. From a very early age, both girls and boys view videogames as an activity more appropriate for boys.
This in turn tends to make it more difficult for female players to find videogames with which they can engage. Many female players find games unappealing because they perpetuate and endorse certain gender stereotypes and seem to promote antisocial behaviour. There are women such as those involved in the Quake Grrls' movement, who claim the videogame space as their own regardless of the industry's attempt to prescribe a certain version of femininity as dominant or appropriate. While the women who partake in this movement might feel quite comfortable and actually enjoy crossing designated
Below are the top articles rated and ranked by Helium members on:
When the 360s came out, I went to purchase my Xbox 360 Elite at a retailer I'll leave unnamed. I waited with quiet anticipation
Boys Only: Gender Exclusion In The Marketing Of Technology For Children
The general perception exists that boys are better
Gaming has always been viewed as a primarily male activity, though there is no real discrimination against females playing
EQUALLY CAPABLE
Girls versus boys in the gaming community is one of those topics that sparks up in general chat every so often
Motivation and first impressions seem to be the two things that seperate males from females when it comes to video games.
View All Articles on:
Girls versus boys in the gaming community
Add your voice
Know something about Girls versus boys in the gaming community?
We want to hear your view.
Write now!
Featured Partner
OMB Watch exists to increase government transparency and accountability; to ensure sound, equitable regulatory and bu...more
hide