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damage, nothing beats an elementalist. Necromancers and Ritualists are both are able to create armies: necromancers by raising undead minions from the corpses, and ritualists by creating spirits. Necromancers can also do mass damage with curses, but nothing like an elementalist. Ritualists, along with monks, can also play a support role, keeping the team healthy. Monks have the option of healing or hurting, depending on preference. Mesmers tend to target one person, making them forget things or drop things. Also a challenging profession.
So the questions you ask yourself are:
*do you want to fight or cast spells?
*do you want to attack or support?
*do you want a challenge?
Your answers to those questions will guide you to your next character.
WHERE CAN I FIND A GOOD GUILD?
There's always someone spamming guild ads in any outpost, and they all seem to offer the same thing: cool cape, GH, friendly players, alliance, teamspeak, Kurzick/Luxon etc. However, here, the wiki is your friend. Most guilds worth their salt will have a wiki page, which you can find from http://wiki.guildwars.com/wiki /Category:Guilds. Here you can research guilds by playing style (PvE or PvP, HA or AB), language, country, faction. These pages are not always up to date, though, so do check accuracy when contacting the guild leader or officers listed to inquire about joining.
Learn more about this author, Janet Pieterse.
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