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Many newcomers to Guild Wars think the only way to make real money is to solo farm elite areas such as the Underworld, or to sell elite weapons in the Trade Channel.
While that is certainly one way to do it, it's not the only way. Perfectly ordinary players who never solo farm ,or ever go near the elite areas, can make enough money to outfit multiple characters in elite armour simply by playing the game and selling the drops to the merchants and the traders. People can spend hours in the Trade Channel or spamming the primary outposts trying to sell gold and green weapons; that time could be better used finding more stuff to sell. You can make a surprising amount of money by using the merchants and traders well.
First, identify white items before selling them to the merchant. This raises the sale value, often significantly. The further you go through the game, the more the selling price will improve.
The most important traders are the Dye Trader, the Rune Trader and the Rare Materials Trader. Take a look at the others, by all means, you may find them very useful too, depending what you have to sell. But dyes, runes/insignia and rare materials are quite common drops. The prices at the traders depend on in-game demand. Always ask for a quote at the trader, whether buying or selling. The displayed price does not always match the quoted price.
The Dye Trader is important because the merchant values all dye at 1 g. However, the dye trader will pay thousands for dyes that are in demand. Black dye is very fashionable, and the price has risen to over 8,000 g when the dye is scarce. If you pick up black or white dyes in Prophecies pre-searing, hang onto them for a great cash infusion when you start the main game, as there are no traders in pre-searing, and no access to your Guild Hall.
The merchant also values runes and insignia at a fixed price, being 25g. Once again, certain runes and insignia command much higher prices at the trader, depending on in-game demand. You get runes and insignia by salvaging them off blue, purple and gold armour, so it's worth checking the trader price first to see whether it's worth salvaging. You can't see what the trader will pay unless you have the rune or insignia in your inventory, but you can get an idea of its value by seeing what he's selling them at. The non-valuable ones all sell for 100 g, and the trader will buy those at the merchant price of 25g. So compare that to the merchant value of the garment before deciding whether or not
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