There are 17 articles on this title. You are reading the article ranked and rated #16 by Helium's members.
Welcome to the fourth article in my series titles Aspects of Role-Playing. Only four more articles to go, and each to be packed with information from nearly twenty-four years of role-playing experience, including almost eighteen years as a GameMaster (GM). I have been role-playing, I've just realized, for much longer than most people have as careers; although some of you may not, necessarily, believe this to be a good thing, it is nonetheless a fact that I've had over twenty-three years of good times and shared imagination with many friends, and they have almost always become like family to me.
I've played Role-Playing Games (RPGs) in dozens of different parts of the United States, Germany, and Bosnia, and it has been a mainstay of my life since I was around twelve years of age. I've played through snail mail, by email, and currently run one game over forums and play in another on a different forum. Despite the stigma that role-players are nerds, geeks, and don't have real lives, I've played RPGs as a side-line to my real life. I've played through junior high and high school, through college to become a drafter -where I met my best friend and brother, Shane, and through him the remainder of the core of the Rocky Mountain Knights-, through basic training and advanced individual training for the Army. I've played through becoming affianced, married, having two wonderful sons, and a horrible divorce that never should have happened.
I've played through the hardest times in my life, and as a result I've not done the questionable things, or perhaps even the stupid things, people without a great hobby such as role-playing would have a tendency to do. I suppose it would not be unrealistic to say that role-playing, and the awesome friends and family I've made as a result of the games, has saved my life on a few occasions. So, feel free to call me a nerd, or geek, or socially inept; in return, I would say to you, BROST, I have a good life because of this pastime.
WOMEN IN ROLE-PLAYING
There have always been at least two sexes in role-playing -sometimes you have neuter or androgynous or asexual, or all three, so that's why I say AT LEAST- and those are, without becoming too terribly technical, males and females. Just as in the real world, in a role-playing game there is a general balance between males and females, even if females are sometimes played by males seeking something different in their imagination. Yes, sometimes this is a sick perverse fascination with the female
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Women in role-playing games
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