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The violence in video games does increase the adrenaline in a person. It pumps them up you could say. By doing so, that would make them more aggressive. When it comes to real life violence, research has shown a link between people who watch violence and how they act towards others. They tend to be more violent.
Studies have proved this to be a fact. If a person constantly sees violence on television, they are affected by it. It may not happen over night, but little by little it starts to seep into there way of thinking. Ultimately, they begin utilizing more aggressive techniques to cope with issues.
Some children I've come in contact with believe so strongly in video games that they use them as practice for real life problems. In some cases, children will compare there lives to a video game. Children begin to participate in more fights because they believe they are the characters in a game. The separation between reality and fantasy is blurred.
There is a distinction between violence on television and on video games. In television, a child can't determine the outcome of the aggressive event. It does affect them, but differently.
Aggression in video games not only perpetuates negative acts among youth it desensitizes them as well. If a child sees blood shed and overly aggressive behavior over and over again, they get use to it. When something really happens to them, they may not react at all. This is dangerous. We may be raising a generation of narcissistic individuals.
Children actively participate in the violence of video games.
They are learning to use violence as a way of solving problems. This isn't good and can lead to more serious problems.
For example, one of the most popular video games is "Grand Theft Auto". This game teaches youth to be violent towards authority. It sends the message that stealing cars is "cool". It also depicts "black people" as a race that does crime. It makes us seem like we do nothing but get into trouble.
Two studies were done in 2000 that showed the affects of aggressive video games on youth. This investigation was done by two psychologists name Karen Dill and Craig Anderson. The first study dealt with video games in the real world and the other dealt with violence of games in a controlled area.
In the first study college students were given surveys pertaining to there use of video games and their past defiant behavior. There aggressive personality trait was measured with other factors. This study showed that the more time the college students devoted to video games, the more there aggressive tendencies increased. It also showed that the students who devoted the most time to the games had lower grades.
The second study involved college students and there reaction to two different video games. One was violent and the other was non- violent. After the students played the games, they were asked to take a "Competitive Reaction Time Task" in which they were told they would play against another student. If they won, they could blast the opponent using a noise. The studies showed that most of the students blasted there opponents longer and louder after they had played these games. This study confirms that use of video games has an affect on the way we respond to others. What we see on a game will affect how we deal with our regular lives.
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