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Video game reviews: World of Warcraft

to see if the quests had more substance than the starter quests, and they did not. Each level of quests you do may have different text in the description of the quest, and different monster names, and slightly adjusted objectives, but by the time I got to level 60 I realized, unfortunately, that the quests I was doing were the very same at 60 as what I'd done in the beginning. I was extremely disappointed.

There are many other quest types which could be done in the game and are not, such as historically based quests, or single-player quests that deal with scouting for the war against the Burning Legion.

* What about tasks and adventures taking place specifically within your family, clan, or tribe? There are class quests to be done, but not nearly enough, and these other race specific quests should be included.

* Gear improvement. What about building up the gear you already have, beyond simple things like armor kits, instead of swapping out equipment all the time?

* Start to finish chain/campaign. There are some quests within the game known as chains -a series or string of tasks/objectives to be completed in order to bring about the end of the chain and, of course, greater rewards for the player character- and they are woefully underdeveloped. Players should have the OPTION of being able to seek out true quests, something that would take them from the beginning of their career all the way through level 60, and of course they would have to wait for some quests within the campaign until they achieved a better level. My thought is this would foster a greater sense of community, as those with the same chain of quests would be more apt to party together to complete the quests involved.

These are just some of the ideas I've come up with to help improve WoW.

2) Instances and Elite Quests. These are well-overpowered and need to be toned down. If a party wipes -gets completely destroyed- within the first few minutes of entering an instance, it's too much. There should be difficulties other than killing everything in an instance, such as "road blocks" and puzzles -more than just keys- and they should make players work together and figure things out. For instance, a way is blocked, but players see they can click on a rock to move it; when one player clicks in to move a boulder, they have the reverse loading bar show up for everyone in the party, and as each player clicks in, that bar begins to drop more and more, until finally the boulder is moved. That's a simplified example of what I mean, but it's a good one.

Having EVERYTHING in an instance be Elite is ridiculous in my opinion. Bosses, generals, and lieutenants should be Elite, but then all of their individual minions, although they should be harder to kill, should not be Elite, and no where near as powerful as their lieutenant, general, or boss. When I go into a dungeon -and mind you I've been role-playing for nearly twenty-four years, now- I want to have a sense of accomplishment at the end, to know I've been in a fight for my life, and still vanquished the foe. I cannot gain that sense from participating in a WoW dungeon, but rather that I've simply grinded my way from the beginning to the end of the instance.

Those are, in conclusion, the only two things I have a problem with when it comes to World of Warcraft. Otherwise, it is a grand social experiment and a wonderful environment to participate in, and I am grateful Blizzard decided to share their vision with the rest of the world. If the improvements I've listed above were made, nothing would stop the game, and it would become a true role-player.

Learn more about this author, Paul Emerson.
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