There are 40 articles on this title. You are reading the article ranked and rated #14 by Helium's members.
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| Yes | 17% | 92 votes | Total: 530 votes | |
| No | 83% | 438 votes |
Many people may think that Dungeons and Dragons (D&D) is satanic. This usually stems from a lack of true understanding as to the pychological benefits of role-playing games. While it is true that a person may become too addicted to the game, and lose sight of reality, it is usually not due to playing the game itself. It is more due to the person's overwhelming desire to avoid what's happening in the person's surrounding enviroment and life situations. I have witnessed its benefits repeatedly throughout the many years that my husband, myself, our children, and others have played various versions of this fantasy game.
I was first introduced to D&D during the early 1980's. My husband was invited to join a group of other marines from his unit that met once a week to play the game. Mike enjoyed the game so much, that he started hosting the games in our home. Please note that during this period, the United States had just come out of the Vietnam War and the military personnel were not being well treated. In addition,the U.S. embassy in Beiruit had been bombed, and we were having units sent into Grenada and the Falkan Islands, as well as facing other possible conflicts. Many of these marines had very low self-esteem, and horrible memories from their combat experiences. However, they had no safe way of expressing their emotions or thoughts, and could not show their true feelings. They were expected to be tough, and had to remain combat ready.
Many discovered that D&D games allowed them to express their emotions and thoughts. They also found out that it allowed them to develop their critical thinking skills. They learned strategic moves and kept the competitive battle edge they needed, while having fun and relaxing too. The weekly games provided a social outlet for the marines and their families, as the games would usually last for days, and the families members who didn't want to play would keep each other company while those who wanted to play joined in the game. Dungeons and Dragons allowed each one of these marines to go back to the medieval age, to fight honorable battles for just causes. D&D gave them a chance to act out their anger and frustration, as well as their more tender-hearted emotions. Moreover, the game provided them with enemies they could understand and defeat, and helped to improve their self-esteem.
Many of the children and wives joined in the games, enjoying the chance to express their own emotions and thoughts safely. It
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