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Created on: June 20, 2008 Last Updated: April 16, 2011
Since the Wii was announced, I'd been looking forward to the plethora of new possibilities pertaining to gameplay. One of the genres I was sure would benefit most from the Wii Remote and Nunchuk was the first-person shooter.
Metroid Prime 3: Corruption begins with Samus Aran (the space-traveling bounty hunter that you control throughout the game) arriving at a large space station sitting in the middle of a fleet of spaceships. After a short cutscene with Samus' ship landing and the heavily armored bounty hunter stepping onto the docking bay, you are given a quick tutorial on how to aim and fire your weapon, and are issued the task of shooting four pulsating targets on a door. It shouldn't take long at all to learn how use Samus' arm cannon; the controls are very simple and feel completely natural. One thing I didn't like was firing with the A button on the Wii Remote and jumping with the B button, but this can be easily switched by pressing the + button and reversing the controls in the Options menu.
After shooting the targets around the door, you are told to go and find a man called Admiral Dane. This is my first complaint with the game. Despite being the very first area you play through, it can be very confusing to try and find your way to where you need to go. This only gets worse as the game goes on. You'll need a very good memory to find your way though the game's worlds.
Once you do manage to find your way, you see 3 other bounty hunters gathered in the room. Further into the game, they each kill at least one enemy in a very cool way that makes you think "wow". However, it may be difficult to get past their voices, as well as the sound of just about every other character in the game. The voices are far too common among other games, most notably the overused "low, scratchy throat badass" voice often shared between the hero and villain in most games. Thankfully, neither the hero nor villain in Metroid Prime 3 speak, but the scratchy throat voice was instead given to one of the three bounty hunters.
On top of the overused voices, the dialogue is extremely cheesy at times, making you embarrassed if someone else is watching you play.
Lastly, though it is far less common, character actions are sometimes exaggerated a bit too much. One example of this is one of the three bounty hunters named Ghor, who can interface himself with machines. Not far along into the game, he interfaces with a large robotic suit and flails around for "dramatic emphasis", but instead
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