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Created on: May 19, 2008 Last Updated: October 30, 2011
First Class Flurry sounded like a fun game, and caught my attention since there aren't too many games about planes or airports. And surprisingly, I wasn't disappointed!
The game, like most others begins with a storyline. Unfortunately, the storyline for First Class Flurry does not tie into game play. But that's fine, you have the nice option of skipping it. Once you begin to play the game, you find out you are an airline attendant named Claire. It is your job to care for your passengers and you have to fulfill their wants and needs in order to keep them happy. Every passenger will at some point have a bubble that appears over their head. Click on it to find out what they need or want, and then you bring them or do what they need. Some of the tasks include bringing drinks and meals, recycling trash, supplying pillows and sleeping masks, finding lost items and returning them, moving passengers to other seats if they become unhappy with someone near them, and buckling passengers in during turbulence.
There are more tasks, but those are the basics. Each passenger has a happiness meter in a heart over their head. You can also tell how happy a customer is by the color of a request. A request bubble starts out white, and when you take too long fulfilling the passenger's request, it becomes an orange or pink color that tells you they are losing patience. It can be difficult to fulfill passenger's needs when you level up, there are more and more passengers on board. But, after every level you earn bonus points for how well you do. You can use these bonus points to purchase upgrade items to help increase your speed, efficiency and happiness of your passengers. Some examples are being able to carry more items, new carpeting or partitions, faster drink machines, plants for decoration, and so on. Within each level, there are 10 sub-levels and at the end of each sub-level, you get to use your bonus points. The game gives a great tutorial that shows you how everything works, and if there are new things being added in a level, the game shows you how to work/use it before you play.
I found that during game play, it can be difficult to please everyone, but not impossible to get 90% happiness from all passengers. I did like that you get to choose each level. You are given the choice of several places around the globe to choose from. Each place (like Asia or Americas) has distinct characters and character costumes. This was rather amusing. I also like that you get to pick which
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