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Created on: December 16, 2006 Last Updated: March 08, 2007
Throughout all of the sourcebooks of Dungeons and Dragons there are dozens of classes, some more obscure than others. Regardless of if you are a long-time player, who collects every book on the matter that you can find, or if you have just started playing, there is always a way to make your character's class more interesting. However, to do so, you may have to accept that your character will have to become less powerful. You may have to sacrifice the overbearing arcane power of a sorcerer, or the seeming invincibility that follows a fighter, however it may very well be worth it. While many players do create interesting characters using just core classes, it is far easier to simply fall into the clich, and not actually develop an original character at all. A tactic that has proven successful in the past, though many players avoid it, is multiclassing. This is especially useful if you can keep what classes your character has a secret, to keep from becoming "the group cleric" or "the paladin". Instead, you can be in combat, fighting, but be ready to back off to lend arcane spell power, yet even afterwards be there to heal the wounds of your comrades. This way, your fellow characters will see your character for what you intended his character to be, not what class he is. Another way to make an interesting character is to pick an obscure class, either prestige class or core class, from another book. This works particularly well if the other players have not read this book, and can certainly keep them on their toes guessing the extent of your character's abilities. Still, it is ultimately you who makes your character interesting, whether he's a fighter, fighter-wizard multiclass, or a coven witch, it is the player who decides if he is memorable.
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