Channel Button

There are 4 articles on this title. You are reading the article ranked and rated #4 by Helium's members.

Hobbies & Games   >

Role Playing & War Games

Get a Widget for this title

How Dungeons and Dragons influences MMORPGs

Where Role Playing Games are concerned, Dungeons and Dragons is the grandaddy of them all. The game's release in the 1970's spawned a slew of mimicry from 'Tunnels and Trolls' and 'Dragon Warriors' to the 'Solo-Adventure Gamebooks' craze of the eighties. It would not be exaggeration to say that Dungeons and Dragons was the progenitor of the entire species known as 'Role Playing Games'.

Variants on the system of attributes scored from three to eighteen pioneered by Dungeons and Dragons is seen in many other games, including the little-recalled Dragon Warriors (published as a series of novel-sized paperbacks), the early editions of 'Paranoia' and the spoof system 'Macho Women With Guns' and its spin-offs 'Renegade Nuns of Wheels' and 'Bat Winged Bimbos From Hell'. More recently, the three-to-eighteen range was abandoned by many games in preference for the percentile systems of 'Warhammer Fantasy Role Play' or the simple one-to-ten attribute ranges of 'Cyberpunk' and 'In Nomine'.

The rise in popularity of Massively Multi-player Role Playing Games is a natural extension of face-to-face role-playing, and follows a similar curve in developing complexity and subtlety. Just as the early role-playing games that borrowed their success from Dungeons and Dragons focused on combat rules over complex character interaction, on-line role-playing is dominated by turn-based combat. It is to be hoped that on-line role-playing will follow the form of it's progenitor, evolving to prefer interaction over detailed combat.

The chief advantage of on-line role-playing, or indeed any digital role-playing game, lies in the ability of the computer to rapidly handle complex numbers and instantly determine success or failure in any given player-action without pause for calculation of penalties, repeated dice rolls, or extensive note-keeping. Nevertheless, while the technology certainly exists for complex fantasy economies, extensive background worlds and detailed character lives, the interests of gamers themselves are likely to ensure that the combat bias of Dungeons and Dragons remains prevalent in MMORPGs.

Dungeons and Dragons drew inspiration for its background setting from Lord of the Rings, introducing the player to a world populated by orcs, elves, dwarves and dragons. The adoption by Dungeons and Dragons of these conventions is almost certainly the reason for the prevalence for the same orcs, elves, dwarves etc in On-Line fantasy worlds, particularly World of Warcraft. Were it not for Dungeons and Dragons, the setting of JRR Tolkien's most famous writing would be truly unique, rather than being the default model of a fantasy world.
Tolkien may have invented the orcs, but it was Dungeons and Dragons that popularized the green-skinned races and brought them to our world.

Learn more about this author, Samuel Jones.
Contact this writer Click here to send this author comments or questions.


Below are the top articles rated and ranked by Helium members on:

How Dungeons and Dragons influences MMORPGs

  • 1 of 4

    by Kameron M. Franklin

    In 1974, Gary Gygax and Dave Arneson released their rules for a new kind of war game. They called it Dungeons & Dragons (D&D).

    read more

  • 2 of 4

    by J. Andrew Carmody

    You enter the dank, darkened cave you saw from the road. Unsure whether or not this is the right place, you ready your weapons

    read more

  • 3 of 4

    by Royce Radcliffe

    Dungeons and Dragons long ago laid the groundwork for the Massive Multiplayer Online Role Playing games of today. Were it

    read more

  • 4 of 4

    by Samuel Jones

    Where Role Playing Games are concerned, Dungeons and Dragons is the grandaddy of them all. The game's release in the 1970's

    read more

Add your voice

Know something about How Dungeons and Dragons influences MMORPGs?
We want to hear your view. Write_penWrite now!

Helium Debate

Cast your vote!

Which is better: Online roleplaying games or tabletop roleplaying games?

Click for your side.

175649

Featured Partner

National Center for Policy Analysis (NCPA)

The National Center for Policy Analysis (NCPA) has partnered with Helium, giving you the chance to write for a cause....more

What is Helium? | Buy Web Content | Contact Us | Privacy | User agreement | DMCA | User Tools | Help | Community | Helium’s Official Blog | Link to Helium

Helium, Inc.
200 Brickstone Square Andover, MA 01810 USA