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(and sometimes even a fourth) class to your character, granting her all the skills and features of that class, and sometimes a few restrictions. 4E limits multiclassing to just one class, and access to just a few powers from that class.
When multiclassing was first introduced to the D&D rules, you chose what classes and how many when you first created the character. Then it changed to a choice every time your PC gained a level. The new rules for multiclassing don't allow you to add the new class until your PC reaches eleventh level.
9. DEATH & DYING
Dying just got better in D&D. The simulated "bleeding out" has been replaced with a simple roll of the d20 to prevent death when your PC reaches zero (0) or negative hit points. This new mechanic, like many of the changes in 4E, reduces the math and amount of overhead required to play the game.
10. MONSTERS
WotC R&D put a lot of effort into restructing how monsters are used. Monsters have roles just like classes. Many monsters have been revamped. Statistic blocks have a new, easy-to-read format. Putting together and running an encounter as a DM will now be less of a chore.
The fourth edition of Dungeons & Dragons includes some radical changes meant to streamline play, making the game easier to learn and fun to play. The new rules have evolved the game another step from its roots, but still provides a great roleplaying experience.
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Wizards of the Coast (WotC) announced at GenCon Indy 2007 that they were working on a fourth edition (4E) of Dungeons & Dragons.
Dungeons & Dragons (D&D), originally published by TSR, and currently published by Wizards of the Coast, has had five
by Sherry Law
People have been playing Dungeons and Dragons since the mid 1970's. Early this summer they will be able to play the "new
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