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Zombie movies: Which are more effective, fast zombies or slow zombies?

Zombies must be and should always be slow. This is a cultural imperative. Revisionist films like Resident Evil or 28 Days are hurting our ability to cope with legions of slow moving eating machines. Okay, okay, let's just look at the issue from different perspectives.

Culturally, our notions of zombies come from Caribbean myths and magic, mixed with the Arab tales of flesh-eating ghouls. Hollywood mashed these two different ideas together and came up with movie zombies, who moved like Caribbean zombies, but ate like Arab ghouls. They scare us, not because they shamble and moan, nor even because they eat brains. No, they scare us because they are dead, and they walk. Dead don't walk. That's the rule. When zombies break this rule, we are scared.

So, which are scarier, fast zombies or slow zombies? Slow zombies are scarier, culturally, because they remind us that they are dead, but they walk. In Night of the Living Dead, the zombies retain some tiny bit of their humanity, even while they are dead. In Shaun of the Dead, we see a parody of this idea in that Shaun takes a long time to figure out that he is surrounded by zombies because there is so little difference between zombies and the uninfected humans. With fast zombies, we are reverting to the purely Arab notion of ghouls, albeit with an implausible scientific methodology for their creation. These zombies are not dead, they are changed. They are monsters, they eat flesh, but they are revanants, and not zombies. We fear them less because they are just like us, except for their unusual strength, their monstrous eating habits and their lack of emotional control. Sounds like professional wrestlers. Actually, their fictional pedigree owes more to H.P. Lovecraft (Read "Herbert West, Reanimator," then watch Reanimator) than Voodoo.

From a different perspective, one of purpose, the idea of slow zombies is far scarier because of the anticipation of death. And not just death, but a death that does not die. That's as close a definition of hell as one can get in a Hollywood movie. Horror depends on gore. Terror depends on fear. Slow moving zombies are scarier because they produce both. The terror of running away from an inescapable enemy is ravishing. The gore produced when fast moving zombie dogs tear into you is cathartic, but certainly not a good technique for developing terror.

So, slow zombies are far better than fast zombies. Slow, stupid zombies allow regular people, those of us not as gifted as Milla Jovovich, to climb stairs and burn them after us, climb on roofs and pull up the ladder, or simply live on a houseboat in the middle of a lake until the epidemic is over. Fast zombies mean that only the superhuman, or Bruce Campbell, might survive.

For our next topic, we shall take on the question of which is more effective in zombie-fighting, a chainsaw, a cricket bat, or an automatic weapon.

Learn more about this author, John Devera.

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I will never forget the first time I saw a Zombie. I had left the sanctuary of my bedroom to make a quick escape for the toilet, unable to hold it in any longer. The reason for my hesitation? There was a Zombie outside, I knew it!

I was about twelve and my older brother, my cousin and the Philippine girl from up the road had just discovered a Play Station game called "Resident Evil". Curiosity getting the better of me, I decided to watch them play. As horrified as I was, I could not tear my eyes away. The story line demanded to be respected, I thought so anyway, it was so believable!

For weeks I couldn't sleep, so sure that there was a Zombie waiting to get me outside my door. However, there was some comfort that touched the trembling portions of my mind ... I was fast! I could always outrun them. In the game, when you got tired of wasting your ammo, you'd just push right on past the horrific, out-stretched arms, leaving them far behind, still dragging their paralyzed limbs.

I'll never forget sitting in the movie cinema as I watched the movie for the first time. Biting my nails in anticipation of seeing those Zombies, this time actually real. In the game, the first Zombie you see is on his own, feeding off some poor soul who is beyond dead. Your heart threatens to burst out of your chest as it slowly creeps towards you, moaning loudly. The director seemed not to appreciate this fine art, modernizing the movie so much that the hero's were so well trained and armed that they would never have to worry about such a slow, pathetic Zombie. So he made hundreds, all moaning and decaying in one big group all bunched together. Disappointing to say the least.

Only with the release of "Resident Evil: Code Veronica" did I have that fantastic feeling of fear spread over me once again. This time, it was so much more.

I entered a room I had been in before, there was a dead body on the floor, I remembered that, but it was no longer there. The corridors were narrow, hard to navigate, difficult to see around the net corner. Then it happened. I don't think I have ever been so scared in all my life. A Zombie came rushing at me from around the corner, latching onto my head and sucking on as much brain as it could get from a digital character. I screamed so loud my brother came rushing in the room, a wicked smile plastered on his face when he saw the words "You Died!" come up on the screen. "Guess you met the fast Zombie," he said to me as I clutched at my heart, hands shaking the controller I still latched onto for dear life.

Never will I forget that day and it seems that modern Zombie movies have learned a lot from that reaction. Fast Zombies will forever scare the pants off me, haunted by that memory, knowing I can't simply out run them or brush them aside. It was so real to me, so exhilarating, exactly what a real horror movie should be like.

Learn more about this author, Megan Donnelly.

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