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Should neutral be a playable faction in The World of Warcraft?

Results so far:

Yes
58% 235 votes Total: 402 votes
No
42% 167 votes
Yes

Should a third faction, one that is Neutral, be introduced to the World of Warcraft MMORPG? I believe it would greatly improve the game, and draw in an even larger audience.

First off, for anyone unfamiliar with World of Warcraft, or MMORPGs in general, here's a quick overview. MMORPG stands for Massive Multiplayer Online Role-Playing Game. In the same vein as Dungeons and Dragons, Vampire: the Masquerade, and similar tabletop RPGs (Role-Playing Games), players of MMORPGs create and play characters in a simulated virtual world. Generally, these worlds are filled with creatures and enemies to fight and quests to accomplish, both of which reward your character, or "Toon", with money, items and experience.

In World of Warcraft, known as WoW to its fans, you choose to be a member of one of two opposing factions: the Alliance, a Feudalistic group consisting of Humans, Night Elves, Gnomes, Dwarves and Dranei; or the Horde, a more barbaric conclave of Orcs, Trolls, Tauren, Undead and Blood Elves. Although the Horde is represented as barbaric and the Alliance as orderly, neither side is necessarily pure good or evil.

Being a member of one faction automatically makes one the mortal enemy to member of the opposing faction. This means that guards and other NPCs (Non-Player Characters) of the Horde will attack an Alliance player, and vice versa. Each race has it's own home city and smaller satellite towns, as well as numerous camps and outposts throughout the virtual world of Azeroth. With a few notable exceptions any camp, outpost or town is considered to be faction-controlled. This means that no Orc can enter or even approach the Human city of Stormwind.

A few cities are Neutral, however, and these can be freely visited by members of any race or faction. These areas are generally run by one of the Neutral races, mainly the crafty Goblins. One may also find non-faction specific vendors of all races in these areas, allowing a Gnome to perform quests for a Tauren NPC, and an Undead to buy and sell to a Night Elf vendor. One aspect of the game are Trade skills, special trainings every player can choose such as Tailoring, Cooking, Blacksmithing, Mining, etc. These Trade skills have to be learned and expanded at the appropriate trainer.

One aspect of play in WoW is the PvP environment. PvP stands for Player vs. Player, and allows member of opposing factions to attack one another. Members of the sane faction are also able to challenge one another to "Duels", one-on-one battles marked with a flag, usually taking place within the safe confines of a city. Usually, PvP combat is voluntary, meaning both players must agree to be actively PvP to attack or be attacked, although glitches in the game sometimes allow non PvP players to be targeted, although this is rare.. Some servers -separate hosts that allow a certain number of payers to participate in the same game world- are strictly PvP, so that simply playing on that server opens one up to attack by players of the opposing faction.

Many people prefer PvP, feeling it lends a certain thrill to the game. Many others, however (myself included) are perfectly happy to play the game without fear of attack, especially whilst in the middle of a difficult or complicated quest, or during vulnerable periods, such as healing from a recent battle. I find PvP tiring, especially when I find myself being stalked by players who hover near your corpse or the nearest graveyard, waiting for the right moment to strike again while you are still vulnerable.

Aside from PvP servers and duels are Battlegrounds, separate instances which allow large groups of players to gather in separate camps, then go head-to-head with a matching troop of the opposing faction. These Battlegrounds, or BG, have a specific goal involved, such as Capture the Flag or kill the opposing group's leader. Once this goal is accomplished, the Battleground ends and the winning side is rewarded with special honor points and badges which can be traded in for unique equipment. Once again, many people enjoy Battlegrounds, still others do not.

For those players, like myself, a Neutral faction just fits the bill. Although some feel adding a third faction to the mix could be confusing or disruptive, I believe it would cater to a group that already exists in the game. Those of us who do not enjoy Dueling, Player-vs.-Player and Battlegrounds are sometimes mockingly referred to as "Vanilla", but we do play the game, and pay the same fees and spend the same time playing and leveling and contributing to the game.

What would be the advantages of a Neutral faction? To be able to freely enter either faction's cities and towns would be a bonus. Sometimes travel throughout a region is made very difficult by the presence of a camp positioned along travel routes (Feralas comes to mind here). The number of quests, vendors, Tradeskill trainers and repairs available would increase. To balance these advantages would be the loss of potential Battleground gear and certain quests and equipment.

One argument against the Neutral faction is that it would disrupt the balance between Alliance and Horde. But, I suggest that this could be avoided by introducing new playable races to the game, instead of allowing the existing races to choose Neutral. One might laugh at the idea of playing a Goblin, but is that any sillier than a Gnome? The potential is already there: Goblins, Centaurs, and other NPCs exist as vendors and quest givers throughout the game already. New races were added to the game with its first expansion, Through the Dark Portal. The Blood Elves, an offshoot of the Night Elves, were introduced as members of the Horde, allowing Horde players to choose to be Paladins for the first time. And the equally-strange Dranei allowed Alliance players to become Shamans, whereas only Horde could be Shamans before. In fact, new races could be introduced for the Neutral faction, just like the Dranei and Blood Elves were.

Since so many players already exist who would rather not attack or be attacked by other player, who could not give a hoot about Battlegrounds or Honor points, the ability to play a Neutral-aligned character would be perfect. Characters must gain "Reputation" with towns or groups to gain access to certain quests and gear as it now stands. A Neutral character would have the same uphill climb, without the advantage of an Alliance or Horde starting city. Perhaps it could be made more difficult to gain said Reputation for the Neutral player. There are myriad possibilities for balancing such an option.

In short, there is a market and a niche for the Neutral faction, and its introduction does not necessarily have to disrupt gameplay. In fact, adding a third faction could actually enrich the game, and draw in even more players, ones who might otherwise be turned off by the idea of PvP.

Learn more about this author, Daniel Coffman.
Contact this writer Click here to send this author comments or questions.

No

Adding a neutral faction to World of Warcraft would be impractical, useless and down right impossible. All of the arguments for a third, neutral faction have been addressed in much more feasible ways by Blizzard, the company in charge of WoW.

World of Warcraft is a massively multi-player online game that pitches two factions (the Horde and the Alliance) against one another. Players choose one of these factions when they create their character, and for the next 80 levels, they are essentially fighting for their faction. Players do quests, compete in arenas and battlegrounds, and engage in world combat in the name of their faction. Many would argue that being part of a faction, and therefore against another faction, is one of the most appealing parts of the game.

However, some players don't really care about their faction. They don't want the opportunity to kill players of the opposite faction, and find it exasperating to be killed, particularly in the middle of questing. While it seems that creating a neutral faction might appease these players, by the very nature of the game set up, players would still be able to kill member of this new neutral' faction. To fight a faction they are neutral with (such as the Goblins or Cenarion Expedition), a player can simply open their reputation panel and select to be at war' with that faction. As an avid Player vs. Player character, I know that anyone who played a character of a 'neutral' faction would be an irresistible target for me. So instead of offering a third neutral faction, Blizzard offers two types of servers: Player vs. Player servers, and Player vs. Environment servers. PvE servers do not allow players of opposing factions to kill each other out in the world, but rather limits PvP combat to battlegrounds and arenas. Players who don't want to fight the opposing faction can just transfer to a PvE server and not have to worry about it, making the argument for a neutral faction irrelevant.

Another argument for a third, neutral faction is that players of one faction are automatically hated by the other faction's NPCs, meaning that a member of the Horde attempting to enter an Alliance city or town will automatically be attacked by the guards. Hypothetically, a third neutral faction would be able to enter both without fear of attack. First of all, this would give the neutral third faction a large advantage - by being able to get double the amount of quests, have access to double the amount of outposts, it would cut their questing time in half. If it was regulated that these neutral players could only do quests for one faction, that what exactly would the point of being a third faction be? Even ignoring this obvious problem, why would a player want to have access to both faction's cities? As the game stands, for every NPC/merchant on one faction, there is a fairly identical one on the other side. Both factions have the same access to trainers, merchants, etc, just different NPCs for different factions. Blizzard strives to make the factions as equal as possible, so that one side will not have a clear advantage over the other. If a player feels the need to explore the cities of the other faction, just to see what they look like, hop over to another server, make a new character, and explore all you want. One of the major high points of WoW is forming large raids to attack cities of the opposing factions, and a third faction would miss out on this fun. Also, due to the current set up of battle grounds, incorporating a third faction would be impossible - unless the neutral player had to pick either horde or alliance, which would make their neutral status irrelevant.

Lastly, if for some reason a player does not want to chose a faction because they have some sort of moral quandary about being involved in the fierce war between the Alliance and the Horde, even on a PvE server, the game is called World of WARCraft. War is an essential part of the story and play of the game. If you disagree with that, Hello Kitty Online may be a more suitable choice.

Learn more about this author, Kathleen Malark.
Contact this writer Click here to send this author comments or questions.

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