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| Online | 43% | 599 votes | Total: 1393 votes | |
| Tabletop | 57% | 794 votes |
Online
Created on: June 14, 2009 Last Updated: June 15, 2009
Being a fan of Role-Playing, I have had my share of experiences both online and off. When the question of "Which is better, Tabletop Role-playing, or Online Role-Playing?" comes up, I always say the same thing. Simply put, both. Neither one or the other is "better." However, there are a few things to consider when deciding which you should choose.
First of which: Who are you playing with, and where are they located? Online takes the lead early here. While table-top requires everyone to be at a determined location, online allows you to play with your friends from anywhere in the world, as long as they have a computer. Another thing to take in to account, is the type of players you're with. If your buddy like to crunch numbers to maximize his character in every possible way, using a chat-log system (a messenger system would work) the DM, as well as (if the player and DM allow) the other characters to easily keep track, and can scroll back to make accurate quotes whenever any questions come up.
Which brings me to my next point. Tabletop is fun when you get to act your character out, or use body language to dramatize your Role-Playing, but when it comes to keeping track of everything, and remembering what people said or did, online wins in this area as well. Sure, you can use microphones and chatting programs like TeamSpeak or Ventrilo, but it doesn't take much time at all to simply type out your rolls, and a little info on what you did, for reference purposes. This is mainly aspects that help the DM, but also allows the players to remain involved, even if they need a quick break for whatever reason.
The next thing to focus on, is the resources you have readily available. The biggest advantage of online Role-Playing, is that everything you need, is just a few clicks away, and more often than not, for free. Tabletop requires a few things before you can properly (and some would say, fully enjoy) Role-Playing. Books, such as Rule Books, DM Guides, Monster Manuals, Class/Character Handbooks, etc. Dice, room to play, figurines, character sheets, etc. (And if you're like me, snacks.) Some people can get by without figurines, or a couple of other items, but most of the items are required to play at all. Again, online there are sites, and resources just clicks away, and maybe some searching.
So far, it seems that Tabletop is better for the mood, and good times with friends. However, online is winning in convenience and availability. This reinforces my first point. Neither is better than the other, however, one or the other may be a better choice, given the situation. The list can go on and on, and there are always positives and negatives for every argument. So I'll summarize everything, and the people decide for themselves, which they should choose for their Role-Playing style.
First, let's review: Anyone with a computer and an Internet connection can Role-Play online. Tabletop requires everyone to be at the same place at the same time.
Online allows for quick access, accurate reviews and recaps, and helps the DM keep the game in check. Tabletop has a better atmosphere and can give you better memories of good times with your friends.
Online Role-Playing is readily available to anyone. Tabletop requires many items, to fully bring out the game.
Now, I want to get into the extras. These don't really impact the Role-Playing itself, but instead, other points and details of the Role-Playing session. Let's start with Artwork. The books give a basic idea on what items look like, but more often than not, simple Web searches (such as a Google Image search) can provide a wide range of visual examples. From items, to characters, to symbols and crests. If you lack a good artist for your group, most of the time you can print out images from the internet. With online play, you can also edit those pictures to change colors, (for example, you find the perfect portrait, but the hair and eye color is different.) and other little details to better fit your session. (Be careful not to post your edited images as your own work on sites though.)
Tools, such as calculators, dice rollers, random number generators, etc. Sure, it might be best to roll a physical die, instead of a virtual one, but when you need quick numbers, the computer has everything you need. Built in, is a calculator, and number programs are a dime a dozen. These can stand as back-ups if you manage to lose your dice, or forgot them.
Another thing, that is more of a personal note, is the wear-and-tear and worn-out feature. Constantly erasing and writing new figures on my character sheet can leave it looking nasty. Especially if you manage to get a bad eraser. With online character sheets, that doesn't matter. Everything is neatly written, there are no tears, or erase marks. (Unless you add them yourself) You can also fit a lot of descriptions in the box, since it has a scroll feature, rather than a physical space limit. This really helps when you have a lot of special items, effects, feats and skills. Notes also fall into this.
When you put it all together, there is no right choice. It's more fun, and interactive in real life Tabletop Role-Playing, but the convenience and easy access of a computer makes Online Role-Playing just as attractive. It all comes down to what you're looking for. A place to hang out with your buddies, or the convenience to play with anyone, anywhere, with easy access to missing resources.
However, this being a debate, I will make my choice as: Online Role-Playing is better.
Learn more about this author, Michael Dishon.
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Tabletop
Created on: February 16, 2009
Tabletop gaming is, by far, superior to online roleplaying games. Though I do use both forms for my gaming experience, I have found that tabletop offers so much more as far as material goes. Economically, online may seem like the better choice, until you take into account the computer itself, in which case tabletop is less costly. Also, there is the graphics versus imagination question, which isn't all that hard to decide on behalf of your imagination, and with it tabletop gaming. Finally, comes the social aspect. A few people you know well, or a plethora of international people you may never meet in the real world.
As far as material goes, online gaming is a bit limited. On the one hand, there are so many different games you can play online. However, because of technological restrictions, no online game could ever compete with the thousands of possible source books that tabletop offers, or the rich background that only a close-knit gaming group can produce. Also, while an online game may have a great environment and storyline, it must inevitably be limited by its genre, while tabletop gaming suffers no such boundaries, thanks to the d20 system, gurps, and various other systems that can unite any genre under the same rules.
Of course, there is the price of using these thousands of books. With an online game, there is the computer (anywhere from a few hundred to several thousands of dollars), the game (maybe 50 bucks) and a possible monthly fee (we'll say 10 dollars). Now each book we'll round down and say 25 dollars. Either way, for maximum gaming experience you are looking at several thousand dollars worth of materials, right? Wrong! You see, unlike with online gaming, with tabletop gaming you can split the cost with friends because not everyone needs to have their own copy of each book. Also, and this is the best part: you don't need all the books to play! You can just make up rules if you don't have any books. Try to improvise with online gaming and you get nothing but a big box of lag and tears in your eyes.
Then we have graphics. Now, I'll admit, online games have some killer graphics. Even the older games look great, and their gaming worlds are large and rich with beautiful sights. Sadly, however, they are static. Once you've seen a part of the world, it will always be the same. Not so with tabletop gaming! What you experience and see is only limited by your, and your game master's, imagination. A beautiful city? Not if you level it. A terrifying haunted castle? Not if you conquer it! With tabletop gaming you can have so many different adventures, and cause so many changes to the world, that no online game could ever even come close to emulating.
Finally, we come to the social aspects of the two. With online gaming you have the chance to meet (at least on the computer) anyone from anywhere in the entire world (if you can get past the language barriers). This, unfortunately, is not the case with tabletop gaming. Even at a convention you are still limited in the number of people you can meet. However, being able to meet anyone from anywhere does come with its drawbacks. Like, for example, those annoying people who just play games online to be jerks to anyone from all over the world. Sure, you can try to avoid them, but it isn't guaranteed that someone else won't take their place. With tabletop gaming, yeah, there is a smaller number of people you have access to; but, you actually have the chance to meet these people face-to-face, and not just and avatar and a few lines of text. Flesh in blood people that could actually become some great friends; and, in the event of a jerk, you can get rid of them! All you have to do is tell them not to come back and you're set. Unlike with online gaming, you can actually see who these people are and control whether or not they can be near you, so tabletop is easily a better choice here.
So, as you can see, both forms of roleplaying are great ways to spend your time. With online, you actually get to see what the developer meant by "big, mean and nasty", while with tabletop you get to see what you want and can change "big, mean and nasty" into whatever you want. As far as money is concerned, while online has a set amount and can be afforded many people, tabletop roleplaying doesn't necassarily need as much to still have an enormous amount of content; and the amount of content available to tabletop roleplaying is, hands down, far greater than that of online. Also, while online roleplaying allows you to meet with many more people from around the globe, tabletop actually allows you to filter out the jerks and gain real friends. In the end, it really comes down to what you feel like doing that day, and tabletop gaming is easily the best choice overall.
Learn more about this author, jcwitt.
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